Luckbat Studio

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
imsobadatnicknames2

Anonymous asked:

How can you consider yourself any sort of leftist when you defend AI art bullshit? You literally simp for AI techbros and have the gall to pretend you're against big corporations?? Get fucked

imsobadatnicknames2 answered:

I don’t “defend” AI art. I think a particular old post of mine that a lot of people tend to read in bad faith must be making the rounds again lmao.

Took me a good while to reply to this because you know what? I decided to make something positive out of this and use this as an opportunity to outline what I ACTUALLY believe about AI art. If anyone seeing this decides to read it in good or bad faith… Welp, your choice I guess.

I have several criticisms of the way the proliferation of AI art generators and LLMs is making a lot of things worse. Some of these are things I have voiced in the past, some of these are things I haven’t until now:

Keep reading

lemurfeature

pixelsmasher asked:

Hi, followed you a wile back but I've been actively pouring over your gallery this morning since your recent post... i have to say Im extremely envious of your own personal works but your ability to deconstruct and reconstruct 2d to 3d renditions of very well known characters, FLAWLESSLY... Seriously... how do i get >there I brute force my way through trying to recreate peoples art in 3d and its just killing me.

lemurfeature answered:

I don’t actually try to just copy 2d art as much as you may think (and right now I’m trying do more of my own designs). Many other people do far more perfect, one to one copies of illustrations than me; my stuff is generally sloppy and rarely is it 100% spot on. For me there’s  a bigger and more important picture here: 2D art, regardless of how good it is, contains 2D cheats. It doesn’t matter how perfect and volumetric a drawing looks, it still has these little Non Euclidian qualities. That’s not bad, in fact I would argue it’s the biggest asset of 2D. So if I’m making an existing character I get close enough, but always push things off the rails towards what I personally like. If I’m doing an original character or changing a design I’m just doing it in ways that appeal to me. What looks good is really down to taste: people always go on about talent or skill or whatever when talking about artists but no one ever says a word about taste. I just know what I like.

I don’t like realism and I don’t care very much about detail. What I like and care about more than anything else is the illusion of life. Making a character look alive, like they have a heart. I started training as an animator before I figured out I could sculpt, so I just have some inherent animator’s sensibilities that I bring to models (these are things that I don’t think people who only ever do static illustration or sculpture  necessarily have in their head). Nailing the personality of a character is what I really like doing, not necessarily just making it look like the original design. An animator I recently showed my modeling portfolio to said my work looks like its “full of love.” I think that’s what you or people are actually reacting to when they like my work, it’s not actually that I’m flawlessly recreating anything.

So I guess that’s my advice: there’s a deeper substance to things than translating 2d into 3d. Making things visually look like something should be a step towards the larger and more valuable goal of making them emotionally feel like something.